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Old 26-07-2007, 06:07 AM   #77 (permalink)
Demotis
Junior Member
 
Join Date: Jul 2007
Posts: 3
Demotis is an unknown quantity at this point
Quote:
Originally Posted by trumpetplayer992 View Post
This game looks good, it seems like Command and Conquerer more than anything, but great nonetheless.

and controlled combat? seems like a cool idea, i guess.. how's the messaging system?
CnC was more of a stratagy game. This is much closer to a Role Playing Game.

You will have levels of personal experence that as they increase you will become more powerfull. You will have stat scores that increase, and decrease, based on your actions in the game. You will have weapon skills that increase as you use an item, and decrease when your not. You will be able to communicate with other players and some NPCs. The combat will be based on an active turn based system, you get to tell it what to do for each action, but you don't have to wait for the next action to complete before performing your next move, the system controls that for you. It's really more of a World of Warcraft set in the WW2 era.

The messaging system is vrey lack luster right now. Just your basic type a message and everyone sees it. We will be adding a more robust system once we get closer to a beta or final release. I have been looking at VoIP coding and might combine a radio style system for voice chat between squads, with the ability to use special items in the game to overhear other chats. The ability to overhear team chat will be in the game for text chatting also, so you can pickup enemy radio transmission.
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