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| Video Games PC, Nintendo, Sony, Intellivision... Whatever the system, WW2 Computer games. |
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| | #12 (permalink) |
| I love WW2 meah!!! ![]() Join Date: Dec 2006 Location: Middlesbrough, UK
Posts: 1,345
![]() ![]() | Just a quick note from Band of Brothers. In epsiode 2 malarkey is trying to get what he thinks is a Luger from a dead german and they don't shoot him 'coz they think he's a medic. Then as he gets up they open fire??? Why would they do this, You shoot a medic or don't. Why would they wait for him to finish what he was doing before opening up on him? |
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| | #13 (permalink) | |
| Very Senior Member ![]() Join Date: Aug 2006 Location: With Puff the Magic Dragon, living by the sea
Posts: 1,052
![]() | Quote:
It differs to be honest. For example i'm sure that on D-Day medics would have been killed by the German MG's raking the beaches or if in the Bocarge the Germans saw a head (without knowing it was a medic) they would shoot as it posed a threat. To the Germans at Brecourt Don Malarkey seemed like a medic. When they realised that he wasn't they fired at him. Bunker this looks like a good game (I am one of the main gamers on the forums by the way) but just a point on the Sgt model. I thought that in the main Sgt's didn't have stripes on the front of their helemts, they only had the horazontal stripe at the back and it was only Officers who had their ranks on the front. Correct if I am wrong. Alex Last edited by Cpl Rootes; 15-05-2007 at 04:41 PM. Reason: Spelling | |
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| | #14 (permalink) | |
| Senior Member ![]() Join Date: May 2006 Location: Boston, Massachusetts
Posts: 243
![]() | Quote:
his fellow paratroopers back in the trench shouted to him "do you think your a f***ing medic?"
__________________ -Patrick | |
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| | #15 (permalink) |
| Member ![]() Join Date: May 2007
Posts: 43
![]() | It would of been nice if he went up to try to help the German. But, he 'tried' to steal a Luger, so I am sure thats why the Germans openned up on him. Either way, Medics will carry pistols mainly, we'll see how that works out ![]() Here is a render of the base US Rifleman and all his gear he will start with. The Thompson ammo is there because he can also use a Thompson, if he finds one, or possibly an MP40 (if they even used the enemies weapons?). this shot is pretty close to how he looks in-game currently. He now has a bald head to allow for Hair swaps when you create him. ![]() btw, all the comments and chatter you guys have been giving is greatly appreciated! PS, this is for Cpl Rootes too. About the helmets and symbols. That previous image was one of the first helmets I made, I've since removed the rank for the beginning US Rifleman. Last edited by Bunker; 18-05-2007 at 04:47 PM. |
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| | #17 (permalink) |
| Very Senior Member ![]() Join Date: Aug 2006 Location: With Puff the Magic Dragon, living by the sea
Posts: 1,052
![]() | Great pictures Bunker. By the way, did you intensionally have the M43 jacket on the soldier (identified by the chest pockets) the old M42 didn't have these chest pockets. |
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| | #18 (permalink) |
| Senior Member ![]() Join Date: May 2006 Location: Boston, Massachusetts
Posts: 243
![]() | The models are looking great Bunker. The only thing I would suggest is if possible you might want to consider increasing the size of the M1 helmet a little bit.
__________________ -Patrick |
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| | #20 (permalink) |
| Member ![]() Join Date: May 2007
Posts: 43
![]() | For the jacket I just had some ref images from somewhere. Or, that soldier had a friend that was a supply officer We can have a few styles of jackets, mostly just texture swaps. I am sure there are going to be tons of things like this I goof up on, thanks for pointing it out. I hear ya on the helmet, I can definately make the side a bit bigger. I was wondering if it was kinda small. I also need chin straps on them hanging down. Once I am able to host a server you guys are welcome to hop in and playtest. The game will be free unless it really works out to be 'something', which with the small team thats highly doubtful, but it should be fun. So far the progress with Bunker has been slow. I have terrain in, some roads, some Hedgerows, grasses, and a few other props. For characters I have a base US Rifleman in, and a German soldier thats basically a texture change from the US soldier. I am currently working on the gear for the German Rifleman. Combat so far is nonexistant beyond an enemy spotting you, running up to you and doing nasty damage, then you die, and you return to your spawn. I am not only doing the art, but the animations as well, which takes a lot of time. A Tiger and a Sherman are modeled but untextured, and you can 'swap' into either and slowly plod around...but vehicles are another story. ![]() The plan for the game is basically an MMO (massively multiplayer online game). You will have to Zone into different areas, which brings up a load screen as you 'zone'. Last edited by Bunker; 20-05-2007 at 05:19 AM. |
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