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Old 25-07-2007, 10:02 PM   #71 (permalink)
Demotis
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Originally Posted by cash_13 View Post
Might be an idea to make up a word doc with exactly what you are looking for ie do you want us to test it in different resoloutions what vid cards etc...
Not a bad idea. We have a forum where comments can be posted, but it would be a good idea to have a hard document of what we are loking to have feedback on. I'll work on that before we start testing.

Speaking of testing. We had wanted to have a download ready and a server online this thursday (CST) for selective testing, however with all the development we never took the time to acually play the code I was adding. I got on with the client build and started playing the game and found a few bugs myself. While this is the reason that we want play testers is so that we can find these bug, there was a few that created an instance that made the game un-playable. I will want to have these fixed before we create the client.

Thanks for your interest. We'll have a base client up soon.
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Old 26-07-2007, 12:17 AM   #72 (permalink)
Run N Gun
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Forum link?
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War is hell, but war is also mystery and terror and. In truth war is also beauty. You stare out at tracer rounds unwinding through the dark.The fluid symmetries of troops on the move. The sheets of metal-fire down from a gunship, the illumination rounds, It's astonishing. You hate it,yes, but your eyes do not. Any battle or bombing raid has absolute moral indifference- a powerful beauty. and a true war story will tell the truth about this, though the truth is ugly
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Old 26-07-2007, 01:19 AM   #73 (permalink)
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(oops, I posted this before seeing page8 of the forum)

I think Demotis needs more info on any quirks in the combat system. We can warn you right now that the build is basically terrain, and you load at different ends of the map (axis/allies). There are no 'thrills' in. If you do test, don't just go in guns blazing, or you get sent to the 'box'. I am sure Demotis will want to have some controlled combat going on, and then get some feedback.

Last edited by Bunker; 26-07-2007 at 01:37 AM.
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Old 26-07-2007, 03:32 AM   #74 (permalink)
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This game looks good, it seems like Command and Conquerer more than anything, but great nonetheless.

and controlled combat? seems like a cool idea, i guess.. how's the messaging system?
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Old 26-07-2007, 03:35 AM   #75 (permalink)
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Wasn't most of the D-Day fighting house to house?

no, that's when the Germans counter-attacked the Allies... D-Day was mostly beaches (Omahah) and forest areas... some of it was house to house, but saying that most of it, is wrong
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Old 26-07-2007, 03:43 AM   #76 (permalink)
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Mostly beaches? Are you out of your mind? I love the way you try to pretend D-Day was all about the Americans at Omaha beach. What do you think the soldiers did after they secured the beach? Moved inland to village areas... Although I do agree alot of it was in forest areas.
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Old 26-07-2007, 06:07 AM   #77 (permalink)
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This game looks good, it seems like Command and Conquerer more than anything, but great nonetheless.

and controlled combat? seems like a cool idea, i guess.. how's the messaging system?
CnC was more of a stratagy game. This is much closer to a Role Playing Game.

You will have levels of personal experence that as they increase you will become more powerfull. You will have stat scores that increase, and decrease, based on your actions in the game. You will have weapon skills that increase as you use an item, and decrease when your not. You will be able to communicate with other players and some NPCs. The combat will be based on an active turn based system, you get to tell it what to do for each action, but you don't have to wait for the next action to complete before performing your next move, the system controls that for you. It's really more of a World of Warcraft set in the WW2 era.

The messaging system is vrey lack luster right now. Just your basic type a message and everyone sees it. We will be adding a more robust system once we get closer to a beta or final release. I have been looking at VoIP coding and might combine a radio style system for voice chat between squads, with the ability to use special items in the game to overhear other chats. The ability to overhear team chat will be in the game for text chatting also, so you can pickup enemy radio transmission.
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Old 29-07-2007, 03:41 AM   #78 (permalink)
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Heres some shots from this weekend. We are still working on terrain etc, but thats after we get some gameplay down. Dustin's been doing a sweet job of getting it all together. I just make pretty faces and helmets.







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Old 29-07-2007, 06:13 PM   #79 (permalink)
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Nice.
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Old 30-07-2007, 01:28 AM   #80 (permalink)
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Sorry been away working in Holland, love it so far but dont over complicate it more than one game has failed because of that..

Keep it going chaps
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