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Old 09-05-2007, 03:32 PM   #1 (permalink)
Bunker
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Bunker: Battle for Normandy

We would love to get some input on the indie game we are making. Take a look and tell us what you think.

Bunker: Battle for Normandy is an MMO (massively multiplayer online) based game, set in World War II, European Theater.

It is late June 1944.

Despite creating a unified beachhead, the battle for Normandy is very much in doubt. Allied forces move inland against mounting resistance, into terrain the assault troops have not been trained for. American Paratroopers are scattered across marshes and farmland, roads lead to deadly German ambushes, and the days and nights are filled with the sound of distant artillery.

If you fight for the Allies, you are an American soldier from an Infantry Division, fighting beside others who got separated from their units. Every man is needed at the front, there is no time to sort things out. Your battle for Normandy begins here.

If you fight for the Axis, you are a German soldier from an Infantry Division, one of the last survivors of your unit that guarded the beaches, now rallied to fight alongside reinforcements as they arrive. There is no time to sort things out. The Allies are advancing and you must do everything you can to throw them back into the sea.

(written by Jeff McDowall)
----

Some renders and concepts

"Sarge"

US Classes and Loadout

One man tent

US Ammo crates and ammo box

----


American Classes:

Rifleman - Basic soldier. Can use M1 Garand and Thompson.
(basic all around soldier, med fire, possible moral bonus, carries grenades)

Sniper - Springfield M1903 Cal. .30.06 Rifle, Pistol
(accurate, long range, slow fire, camo)

Support - Browning Automatic Rifle M1918 Cal. 30.06 (BAR), Pistol
(fast fire, area of effect, supplies ammo to group)

Medic – M1 Carbine, Pistol
(medic packs, heals and revives)


German Classes:

Rifleman - Base soldier. Kar98, MP40
(basic all around soldier, med fire, possible moral bonus, carries grenades)

Sniper – Kar98(with scope) , Lugar
(accurate, long range, slow fire, camo)

Support - Maschinengewehr 34 (Mashinegewehr 42?), Lugar
(fast fire, area of effect, supplies ammo to group)

Medic - Kar98, Lugar
(medic packs, heals and revives)

Last edited by Bunker; 09-05-2007 at 03:48 PM.
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Old 09-05-2007, 04:34 PM   #2 (permalink)
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I am not normally one to say this but could you make it that the British and Commonwealth Forces are involved?? It would be som much more interesting and given that a lot of tough fighting took place around Caen it would make for a good campaign!
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"The Eastern front is like a house of cards. If the front is broken through at one point all the rest will collapse."
- General Heinz Guderian

"With amazement and disappointment, we discovered in late October and early November that the beaten Russians seemed quite unaware that as a military force they had almost ceased to exist."
- General Blumentritt

"In all my years as a soldier, I have never seen me fight so hard."
Lieutenant General Wilhelm Bittrich - Commander of II SS Panzer Korps - (Commenting on the British Paratroopers at Arnhem) - September 1944


"Had Clark given more heed to Juin's views...the savage battles of Cassino would probably never have been fought and the venerable house of St Benedict would have been unscathed"
Rudolf Böhmler - 1st Fallschirmjäger Division - 1944 (After the bombing of Monte Cassino)
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Old 09-05-2007, 05:10 PM   #3 (permalink)
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Quote:
Originally Posted by Bunker View Post
Bunker, Did you draw these? Beauty drawings them like...
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Old 09-05-2007, 08:49 PM   #4 (permalink)
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Gotthard. I think thats doable as long as the geometry for the character doesnt have to change much. If this (link below) is normally what a british soldier looked like then I think thats definately doable. We somewhat have to limit ourselves though, and make the game small scope for right now. Although we definately want to give players a wide range of choices for their characters. Its basically only two of us working on Bunker right now.

This would fit if this is a typical British soldier.
http://battlefieldsww2.50megs.com/a141709.jpg

Marcus. Yes, I did those concepts, I am really glad you like them!

Right now we are working on a very very simple terrain/area/zone called "The Farm" or "The Farmhouse". I will most likely be a few miles in length and the plan so far is to have the Allies start at a landing point, near a barricade or glider. It will most likely be like they just landed, or entered the area. The Axis side will start in and around a deserted farmhouse.

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Old 10-05-2007, 02:00 PM   #5 (permalink)
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Bunker I should have first said "WELL DONE" for the graphics and the idea. Forgive me if I jumped in with a suggestion rather than give credit where its due!!

That would be great if they were included, just from the point of view of originality of new campaigns that arent included in any other FPS!

Fantastic progress though!
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"The Eastern front is like a house of cards. If the front is broken through at one point all the rest will collapse."
- General Heinz Guderian

"With amazement and disappointment, we discovered in late October and early November that the beaten Russians seemed quite unaware that as a military force they had almost ceased to exist."
- General Blumentritt

"In all my years as a soldier, I have never seen me fight so hard."
Lieutenant General Wilhelm Bittrich - Commander of II SS Panzer Korps - (Commenting on the British Paratroopers at Arnhem) - September 1944


"Had Clark given more heed to Juin's views...the savage battles of Cassino would probably never have been fought and the venerable house of St Benedict would have been unscathed"
Rudolf Böhmler - 1st Fallschirmjäger Division - 1944 (After the bombing of Monte Cassino)
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Old 10-05-2007, 02:04 PM   #6 (permalink)
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Out of interest, How much progress have you made? And when do you think it will be finished?
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Old 10-05-2007, 02:34 PM   #7 (permalink)
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Gotthard. No worries Thanks! I posted here because I want to get ideas/comments like that so its totally fine. We are going over it now. Its basically me (3d art) and my buddy Jeff (artist/design) on the project. Jeff is pretty much the WW2 advisor working on all the game design, so hes thinking of a way to include the Brits/Canadians etc. Definately shoot out any ideas you have, and if it works with what we currently have, or it doesn't take 'too' much extra work, we can fit it in. Also, the view is 3rd person, but you are able to go first person like in a FPS, but its not your traditional FPS.

Heres the options when you enter the game (so far), when creating your character:

Allied (American)
Allied (British)
Axis (German)

Also, we've added an 'Engineer' class, mostly for support. He will lay mines, and demolition, and possibly 'heal/repair' vehicles.

Marcus. So far we have it so you can load up the client, and connect to the server and walk/slide around. A base US and German soldier are in, but with no weapons and gear. We have a test terrain of "theFarm" thats not final, I am sure we will redo it about 5 times Bunker has only been in production for about 2 months now so we are just getting all the assets done, and testing.

When we have a build with some more interesting things in it we will post a link to the client so you can hop in and check it out.

Last edited by Bunker; 10-05-2007 at 02:47 PM.
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Old 10-05-2007, 07:02 PM   #8 (permalink)
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US Helmets

Recently we finished some starter helmets for the US classes. These are a first run on the textures, still a work-in-progress.




Tell us what you think, or if there is anything wrong

Last edited by Bunker; 18-05-2007 at 04:40 PM.
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Old 15-05-2007, 10:38 AM   #9 (permalink)
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An medic armed like that makes it look more like a Vietnam era game than a WW2 one.
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Old 15-05-2007, 02:22 PM   #10 (permalink)
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Understood. Medics will most likely only have a pistol. We are going to give Medics certain abilities to shield themselves and wounded allies so they won't need to use a weapon, and instead concentrate on more of a support role.

I was watching Band of Brothers (love it) the other day and I saw a few medics get shot, even while helping wounded. Especially in the game, since people WILL shoot at them just to get XP, we will want them to have some weapon at least, and a few skills to protect themselves.

Last edited by Bunker; 15-05-2007 at 02:29 PM.
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